在 C 语言中显示图片,可以使用 SDL2 库:初始化 SDL2 库;创建窗口;创建渲染器;加载图片;创建图片纹理;清除渲染器;渲染图片;更新显示;主循环;销毁资源。

C 语言中显示图片
在 C 语言中,可以使用 SDL2 库(Simple DirectMedia Layer)来显示图片。以下步骤介绍如何使用 SDL2 在 C 语言中显示图片:
1. 初始化 SDL2 库
#include#include int main() { if (SDL_Init(SDL_INIT_VIDEO) != 0) { fprintf(stderr, "SDL_Init Error: %s\n", SDL_GetError()); return 1; }
2. 创建一个窗口
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SDL_Window *window = SDL_CreateWindow("Image Viewer", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 800, 600, SDL_WINDOW_SHOWN);
if (window == NULL) {
fprintf(stderr, "SDL_CreateWindow Error: %s\n", SDL_GetError());
SDL_Quit();
return 1;
}3. 创建一个渲染器
SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (renderer == NULL) {
fprintf(stderr, "SDL_CreateRenderer Error: %s\n", SDL_GetError());
SDL_DestroyWindow(window);
SDL_Quit();
return 1;
}4. 加载图片
SDL_Surface *image = SDL_LoadBMP("image.bmp");
if (image == NULL) {
fprintf(stderr, "SDL_LoadBMP Error: %s\n", SDL_GetError());
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 1;
}5. 创建图片纹理
SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, image);
SDL_FreeSurface(image);
if (texture == NULL) {
fprintf(stderr, "SDL_CreateTextureFromSurface Error: %s\n", SDL_GetError());
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 1;
}6. 清除渲染器
SDL_RenderClear(renderer);
7. 渲染图片
int w, h;
SDL_QueryTexture(texture, NULL, NULL, &w, &h);
SDL_Rect dstrect = { 0, 0, w, h };
SDL_RenderCopy(renderer, texture, NULL, &dstrect);8. 更新显示
SDL_RenderPresent(renderer);
9. 主循环
SDL_Event event;
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
break;
}
}10. 销毁资源
SDL_DestroyTexture(texture); SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); return 0; }











