Size visibleSize = Director::getInstance()-getVisibleSize(); Vec2 origin = Director::getInstance()-getVisibleOrigin(); Sprite * sp = Sprite::create(HelloWorld.png); sp-setPosition(Point(visibleSize.width/2,visibleSize.height/2)); this-addCh
Size visibleSize = Director::getInstance()->getVisibleSize();Vec2 origin = Director::getInstance()->getVisibleOrigin();
Sprite * sp = Sprite::create("HelloWorld.png");
sp->setPosition(Point(visibleSize.width/2,visibleSize.height/2));
this->addChild(sp);
//创建一个移动动作
MoveBy * moveby = MoveBy::create(2.2f, Point(40, 20));
//创建一个弹跳的动作
JumpBy * jumpby = JumpBy::create(3.0f, Point(50,1),100,1);
//创建一个旋转动作
RotateBy * rotateby = RotateBy::create(2.5f, 220, 10);
///////////////////////////////////////创建组合动作将动作组合起来
//顺序执行
Action * action = Sequence::create(moveby, jumpby, rotateby, NULL);
Difeye是一款超轻量级PHP框架,主要特点有: Difeye是一款超轻量级PHP框架,主要特点有: ◆数据库连接做自动主从读写分离配置,适合单机和分布式站点部署; ◆支持Smarty模板机制,可灵活配置第三方缓存组件; ◆完全分离页面和动作,仿C#页面加载自动执行Page_Load入口函数; ◆支持mysql,mongodb等第三方数据库模块,支持读写分离,分布式部署; ◆增加后台管理开发示例
//一起执行
Action * action = Spawn::create(moveby, jumpby, rotateby, NULL);sp->runAction(action);








